Best way to store player properties?

Hello, I’m making a combat game where each player have properties like damage, health, defense, etc.

I could either store the properties inside a table/folder or DataStore2, but what would be the most efficient way to fetch each property the fastest?

ProfileService should be a comfortable choice for your needs!

Would there be no problem if this is used together with Datastore2?

I can’t guarantee Datastore2 not altering contents of a saved table if you’d be passing Profile.Data to Datasore2. Other than that there should be no problems - you can just try