Best way to tackle a hitbox moving on the server

I’m following this tutorial for my projectiles, and It says ‘To launch it forwards, we’ll be using TweenService for the sole purpose of being beginner-friendly.’ (this is on the server).

Since it’s on the server, I was wondering if there was a better, more resource-efficient way to smoothly move hitboxes on the server while still keeping the hitbox placement in sync with the particle effect’s position (particle effects are only visible on the client).

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position the hitbox and then use weld Constraints or welds i guess, I personally use RaycastHitboxV4 for my hitboxs

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If you only want it to move in one direction for the entire duration, you could use LinearVelocy / LineVelocity.

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Nice, but are there any methods that use code? I’m thinking of using lerp.

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