I’m following this tutorial for my projectiles, and It says ‘To launch it forwards, we’ll be using TweenService for the sole purpose of being beginner-friendly.’ (this is on the server).
Since it’s on the server, I was wondering if there was a better, more resource-efficient way to smoothly move hitboxes on the server while still keeping the hitbox placement in sync with the particle effect’s position (particle effects are only visible on the client).