Best Way to Test Updates Without Breaking the Live Game?

How do you guys manage test places? Do you create a separate place or a whole new game to test updates on an active game? At first, I was gonna do a separate experience, but I ran into issues with asset ownership, like not seeing animations and stuff, and it was super annoying. So, I decided to just make a separate place inside the game instead and test updates there. Then if it’s good, I can just publish the update to the main place. Is that a good way to do it?

I already to his btw so datastore is not my problem:
return RunService:IsStudio() and "Testing_2" or "Live_9"

If you’ve got a group you should be fine with having multiple games. Things like animations should be uploaded under the group not an individual’s profile.

A separate place also helps with managing updates cause you aren’t having to worry about exposing unwanted features or anything to the user without it being production ready.

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