I Have A playerTable Here And I Want To Fire A Function. But Only If The Plr Is In The Table. Anyway to track that?
game.Players.PlayerRemoving:Connect(function(plr)
if playersTable:FindFirstChild(plr) then
Remove(plr)
end
end)
I Have A playerTable Here And I Want To Fire A Function. But Only If The Plr Is In The Table. Anyway to track that?
game.Players.PlayerRemoving:Connect(function(plr)
if playersTable:FindFirstChild(plr) then
Remove(plr)
end
end)
You can use table.find(t, v)
. It returns the index of v
in table t
, returns nil
otherwise.
local i = table.find(playersTable, plr)
if i then
table.remove(playersTable, i)
end