Best ways to reduce Simulation? [ServerJob, NPC Help]

I’m getting a lot of Simulation lag from my NPCs recently and finding out a way to reduce it has been pretty difficult at the moment. Now what Simulation is used for, I generally have no idea. From what I’ve been experimenting it seems like it’s used for collisions and/or handling non-player movement which has been causing problems lately.

I did two test runs where I have 60 NPC planes flying around (each plane having a Humanoid set to Physics and disabling all other states) and the simulation is pretty high which is something I kinda expected since they are real large models:

https://gyazo.com/be42dbbd96451ccc0e5aed3ebfbecaff

https://gyazo.com/52ffbebe601f60ede3249d71e8abbf44

However when I did a test with 60 regular NPCs with 30 of each fighting each other, the simulation job at one point reaches or becomes greater than the test with 60 NPC planes. The NPCs that fight each other has disabled all of the humanoid states that I can which includes Flying, Climbing,& Swimming and on death all of the states are disabled.

I find it really bizarree that these smaller models can cause a higher simulation than actual constantly moving flying planes. Any clues/tips on how I can cut it down?