[Beta] Announcing New Games in the Cloud

Not everyone is going to read this thread and know where to find Save to File. (at least if this ever becomes non-optional)

4 Likes

This feature is still in beta. You will have to enable it in Studio in order to use it:

To enabled this feature, in Studio go to File → Beta Features and select “New Games in the Cloud”

2 Likes

I’m more worried about when it is no longer a beta feature.

EDIT: Whoop, nevermind, just saw this post.

3 Likes

This is a really nice feature and I’m glad the process of saving a game to Roblox is simpler than ever! I’ve had some places I wanted to save before like if I’m working on a UI set for one of my games, but I always thought it took a bit too much effort to have to go through the process of creating a place as if it would be used as a live experience, when I think most of our games aren’t actual games, so thank you so much for this!

Do enjoy the quality of life changes such as the search bar and the renaming of the options in the context menu for file saving, it was daunting to read through “SAVE TO ROBLOX… SAVE TO ROBLOX AS… PUBLISH TO ROBLOX… PUBLISH TO ROBLOX AS…” haha.


But as @PeZsmistic brought up, I do rely on saving to local files and I’m glad that you don’t have plans to disable this functionality as with the direction you guys have been going with the cloud I was scared to be at risk of not being able to save or load files anymore.

I do just want to say that I also heavily rely on local files to save historical versions of my game to easily compare versions since Roblox doesn’t offer an easy way to go through your version history with assigned versions you can add yourself. I actually have an entire folder filled with historical versions of my game and it would be a shame to not be able to access them anymore!

Another important reason for me to use local files is because I, along with many other developers, fear our accounts may be suddenly deleted for any reason, even if we had no intentions to do anything wrong (Say a model thumbnail that looked inappropriate in the preview, when in reality the model was safe!), so I want to make sure I’ll still have files of my game to re-upload and manage on a new account in case if that does happen. I would’ve lost some of my older games that meant a lot to me when I lost my old account if local files didn’t exist!

21 Likes

You will be able to save to local files as showed in the bottom left corner of this image

3 Likes

I’m a little confused. How is this any different to the already existing “Save” feature?
Like, I thought we already had saving the game without publishing, so why is this announcement any different than before?

10 Likes

Now hidden away in an inconvenient builtin plugin that refuses to work 90% of the time!

No, this has already existed for a long time, this update simply hides away the save to file option in an inconvenient prompt.

8 Likes

You are ignoring the overarching theme.

This is hostility towards professional developers (whom are the backbone of the platform) and who depend on local files to do their work. This is also adding a good 2-3 extra clicks every time to affirm that yes, I am not a baby and I would like to save a local file. I have to publish to a dummy place if I want to so much as edit the avatar settings on a baseplate.

I do not have any care for cloud saves. I do not want to use them. I trust my network drives more than Roblox’s servers, and will continue to only use Roblox’s hosted places for non-dev builds.   It is appalling that Roblox is trying to make it harder for me to do this.

18 Likes

The only difference is that the new games you create will be saved to the cloud by default, but you also will be able to save them to local files

2 Likes

Thanks, I can imagine (although i don’t want to) that there’s probably a lot worse than my little mistakes on the devforum somewhere :sweat_smile:

1 Like

Exactly, it’s one more click in an action that you do constantly, not only that, but the builtins are notorious for being broken, and I don’t exactly feel at ease seeing all saving options tied to one.

Having the 2 actions separated was working fine, I don’t get why save to file has to be hidden.

4 Likes

I know that as you are replying to a response thereof akin to yours.

I should not have to make 2-3 extra clicks just to use local files. Especially given that, statistically speaking, Roblox’s servers fail more often than my hard drive.

Nearly every single professional developer (especially programmers and those employed in teams) will use local files over cloud saves. Anyone with more than a few years of experience will probably have a strong distate for cloud saves; I have found them to always be unreliable and shoddy.

Roblox is trying to reinvent the wheel by attempting to nudge people away from local saves, and making them harder to use to the point that people just give up and use cloud saves.

9 Likes

So what if you have to make 2-3 extra clicks, the functionality you want still exists. Be glad they’re not adding a certain set of new terrain textures until we have the option to toggle them on/off.

3 Likes

Why are you bringing up an entirely unrelated topic? It’s not about ‘the functionality still existing’, it’s about friendliness to developers. This actively pushes aside local saves in favour of a buggy and inefficient cloud system and makes my life as a professional developer much harder-- especially since it isnt even giving the option for the most part, until you explicitly go to save.

6 Likes

Ctrl+S does not prompt this box unless it is a brand new place. Ctrl+S will just silently save if it has an associated uploaded place.

Edit:

This image does not show it but there is a “Download to file” option available. People who prefer using local files can bind this to Ctrl+S to essentially revert to the old functionality

image

3 Likes

Well, that won’t fix my issue with 10 million repeated places, but it helps for the future I guess.
Great feature, love it, this would’ve been really useful in the past for moving datastores between games.


“Well, that won’t fix my issue with 10 million repeated places, but it helps for the future I guess.”
Wait, does it?

You can delete un-published places, right? Am I missing the point here?

2 Likes

“Be glad they didn’t make it even worse.”

That straight up doesn’t make sense, why should we be grateful Roblox didn’t mess up as bad as usual?

5 Likes

I beg to differ, I’m trying to say that you should be glad that saving to file has not been removed entirely. Nothing more, nothing less. If ROBLOX wants to be “unfriendly to developers” (as you have so aggressively put it), then ROBLOX can be “unfriendly to developers”. If you want to be mad about this change, absolutely go ahead, but I am not about to jump on the bandwagon with you.

2 Likes
2 Likes

Once again, that straight up doesn’t make sense. Why should we be grateful Roblox didn’t mess up as bad as usual?

Victim mentality is the one thing that absolutely doesn’t make sense in this case.

4 Likes