October 19 Update:
The beta is still disabled. We will share a new announcement with details once we release any new updates to the new cloud save feature.
We hear your feedback and are reevaluating and improving some of the proposed UI changes.
Meanwhile, we shipped a fix for an issue where saving a place to Roblox for the first time saves the place without triggering a publish. Previously, any first-time saves to Roblox added a Published version to your Place Version History. We’ve fixed this so that the quiet publish does not happen.
As we improve and add innovative developer tools in Studio that enable real-time connection to the Roblox cloud, it’s important for us that our cloud features are reliable and seamless. We hope to share further details on our plans and roadmap soon in a new post soon!
June 28 Update:
This feature has been temporarily disabled. We will update the thread once it is enabled again.
Roblox, at its core, has always been a platform that enables our creators and players to co-create and co-experience engaging and immersive 3D experiences no matter where they are in the world. Our cloud platform has been a primary enabler of this vision and we are focused on making it core to our creation experience to accelerate efficiency and collaboration.
Today, we are releasing a beta version of a milestone along this journey: New Games in the Cloud. This enables our community to save their work-in-progress games to the cloud by default without needing to publish them first. We listened intently to your feedback from a previous version and have built this feature in a way that incorporates all our learnings.
Cloud features available for saved experiences: Functionality that used to rely on your work being published, like Asset Manager, Game Settings and Team Create can now be used without having to publish your work - just Save it to the cloud! The Game is saved in the cloud until you decide to publish.
Save only what you want to save: No changes have been made to when the file is saved, if you open a template in Studio to perform some temporary/transient action (for example: opening a model just to look at it), you can do that without a new Game being automatically saved to the cloud.
Streamlined process to set ownership: You can choose whether the Game is a user-owned place or a group place when you decide to Save it to the cloud.
Your experiences are available everywhere: Saving to the cloud allows you to continue working on your projects no matter where you are, by logging into Studio on any connected computer - no need to manually copy files between devices. However, if you so choose, you will continue to have the ability to save to file instead.
With this new feature, CMD + S / Ctrl + S will open up the Save (to the Cloud) dialog. If the file has already been saved, it will save to the original save location- the cloud or local files.
Additionally, you will notice some changes to the File Menu in Studio. We have simplified the options to Save, Save As which both save to the cloud and Publish and Publish As (which work as before).
The Publish dialog now includes the Playability options in GameSettings, giving you control over whether your place is open to the public, private, or only available to friends after publishing.
Two small changes to Recent Games tab on the Start page:
- Each place now displays its owner
- A search bar has been added in the top right, you can now search for places via owner
New experiences that are created via the website (Create - Roblox, click “Create New Experience”) will no longer be published, only saved to the cloud
To enabled this feature, in Studio go to File → Beta Features and select “New Games in the Cloud”
Feel free to let us know what you would like to see in the thread below!