Does it not describe some kind of keyword in the beta feature description? I think it was /generate
As an environmental science major, I want to know.
How much electricity and water does this use per generation? Hm?
Seeing as this has a limit of 5 generations per MINUTE, I’d imagine very little. AI’s gotten a lot more efficient in the last few months.
Let’s play a quick game of which item was made by a human (me).
- Axe (Far left)
- Baseball Bat (Second from left)
- Electric Guitar (Middle)
- Stop Sign (Second from right)
- Sword (Far Right)
0 voters
I promise that I actually modeled and textured one of these.
interesting update for a company whos slogan is ‘‘powering imagination’’
- The model for 3D generation is trained on 1.5M 3D assets that utilize a combination of licensed and publicly available datasets, as well as the free data assets that are available in our Creator Store. It does not include experience data.
3D models being free for use on the marketplace doesn’t mean you can just steal them and frankenstein them into ugly poorly optimised nightmares omg
And Roblox’s CEO is currently using this bundle on their avatar. I guess it must be nice to see that they’re supporting this.
That’s brilliant.
I’m glad people are using this tech and pushing it forward.
not only that, these generators produce worse results than having to manually model it yourself
for example, i used meshy.ai and generated a simple sci-fi cube. all was good until you noticed that the model doesn’t look consistent, contained typical AI artifacting, bad topology, all for a grand total of 227,540 tris… for a simple sci-fi cube
decimating it to lower the tri count did help, but it caused so much artifacting you might as well model your own – which i did and managed to get 1.6k tris
these ai’s don’t care about the actual process of modeling, they only guess where each vertices go… which is NOT what you want when you’re making models for REAL TIME GRAPHICS, ESPECIALLY ON THIS PLATFORM.
what i see happening is inexperienced people scratching their heads wondering why their games perform crap, yeah because you used an AI generator that spat out garbage
blender took me roughly a few weeks to get used to and another month to start actually making some sick models, to me it looks like people not wanting to put any effort into a game and then being shocked when it doesn’t end well
Obviously it isn’t completely ready to use yet, it’s working in progress.
It’s brilliant we’ve gotten this far. It’s the start.
dude, when they see the complexity of 3d studio max, maya or houdini, they’ll definitely have a second choice with blender, like they’re used by industry professions with YEARS of experience
blender isn’t hard as people make it out to be, it’s the most accessible than the former mentioned.
with that said, use resources, practice daily and reach out for help, that’ll bring you so far with getting ahold of blender, or even life in general
More features to suck the life out of creation I guess. I think we all know very well these features will never just be used for “prototyping” especially if they get better.
In 2025 you can code without coding, model without modeling and make art without caring.
You are powering slop not imagination.
the start of more job security for us 3d artists when people start to complain why their 100k tri ai generated 3d models wont work properly. likewise with the whole vibe coding stuff in regards to programming & cybersecurity.
even then, we literally wont bother trying to fix the model, might as well start from the ground up
Literally I cant even comprehend how this is seen as useful at all.
Literally the engine has so many features missing and we get this…
This is great!! It helps a lot to visualize ideas being materialized. It improves the coding experience by enabling a tangible asset (quite close to what we have in mind, despite not being perfect) to replace a random part when programming.
I’ve tried downloading Cube and couldn’t use the EngineFast on my RTX 3060 Ti with 8GB VRAM. Engine works fine, although it takes about 15 minutes to generate an asset. Any suggestions on how to update parameters for a faster generation?
It also comes without any texture. I assume Cube doesn’t provide textures, they are made only in Roblox Studio using the texture generation. Is this correct or am I doing something wrong?
Looking forward to more innovations like this that help developers bring ideas to life!
The implementation seems super scuffed, if you use /generate it just pulls assets out of the Toolbox and the only other option seems to be the API which you can’t really use while in edit mode
I don’t get why there isn’t an option to generate meshes similar to the texture generator
Did you enable the “Assistance Mesh Generation” beta feature?
I do actually agree this is just going to make actual developers more useful.
But, I view these AI advancements like freemodels.
There is no problem with somebody using a free model, and AI will probably replace these free model eventually.
While real developers will remain in demand.
This is likely a separate division than the studio team, since they would have need a different skillset.