Thanks for the question. The answer is yes, soon. We are working to make audio adoption easier, and one key thing we are trying to solve is how to allow public audio usage in experience without having to add to inventory, or add to experience. Once we solve it, the use-cases you point out, e.g. boomboxes, letting player choose music can be lit up. We’ll give you an update on this early next year.
You guys could add a list of the experiences that plays these musics, just like Youtube Shorts and others services, so we could see in which games these musics are playing, and we could add it in our own games if we see a bunch of similar games are using it
Great thinking, it’s mentioned above in the post, but noting here that next year we are looking into showing experiences that are playing these top tracks. Stay tuned !!
So… I can get free exposure by putting all 100 of the top music into my game?
Hell yeah! sign me up RIGHT NOW!
My real question is though… can we expect any feature for insight as to which music in our game(s) makes players leave the most? It would be really helpful for increasing avg. session time and the amount of games I’ve joined with crazy music that makes me want to leave straight away is unbelievable…
More spotlight for the artists, sounds great.
However there could be something more on the “music.roblox.com”, which could have all music updates, trending sounds, features artists (presumably most streamed ones) and maybe some sort of voting for “the artist of the month”.
Overall, love the update, it’s an amazing addition, hope to see the music side of Roblox expand even more!
This idea only really works if the limit on number of licensed music in a place is completely removed. I run a very popular creation experience (My Movie), and I am required by ToS to either limit how much music everyone can use, or in my case, not allow it at all. How will you ever find a breakout artist under those limitations?
Hear me out a Roblox wrapped featuring the most listened to on your account and so on.
Honestly a way to filter out roblox made audios would be really nice. sometimes they just aren’t what you’re looking for and there’s so many to the point that it drowns out any user made audios that might fit better.
Amazing Idea, we’ll think about this for 2025 for sure.
The answer in How do I get my music to qualify for the Music Top 100? cover this. tl;dr not yet, we’re researching a way to do this at scale.
cool. fix the sound effect catalog please
No, I was referring to existing releases already distributed through a third party to Roblox, before September 1st.
my question is. do you add features that were mentioned in the RDC?
You’re telling me your favorite isn’t “Lofi Penguin No Copyright Chill Copyright Free Lofi Beats”?
Jokes aside, cool update – allows creators and composers to get seen a lil’ more
I might be completely wrong but I thought I read somewhere that content creators can’t have distrokid music in their videos? That’s the only thing holding me back from using distrokid music but I might be completely wrong.
Not sure if it’s just me, but every time I open the charts website, I immediately expect the play button to be all the over to the left, where the rankings currently are. Could just be a me thing, but the first time I opened the page this left me pretty disoriented (and the fact that the play icon is hidden behind a music symbol until you hover over a track doesn’t help either). Overall though, this seems really interesting.
Idk man feels incredibly useless
Far be it for me to guess robloxs business model, but I think ‘spotify clone’ wasn’t on the list
This isn’t a “Spotify clone.” First off, Spotify itself is a clone of iTunes, and streaming platforms have always existed in some form— they’re not clones, just different options for users to choose from based on their preferences.
Roblox is expanding its music side, which was pretty nonexistent before. This update lets artists get featured on the weekly charts, which is a good step. That said, Roblox should definitely work on bringing more artists to the platform, and it looks like that’s slowly starting to happen. I can honestly see Roblox launching its own streaming service down the line, maybe included in Premium memberships (e.g., Premium 1000/2200). That could actually add some good value, especially with how expensive streaming services are getting.
I didn’t ask for a history lesson, all I’m saying as a programmer is that I literally see little to no use for this as a developer, I guess if you have a boombox and as a player you want music maybe you can look at said chart, however in my personal opinion and from prior experience, when you want music for a game being worked on, you search for specific themes and styles, not a hodgepodge of random songs listed as ‘top 100’, that’s why I find it utterly useless because if a professional developer who knows what he’s looking for, is looking for music, he’s going to be very specific on what he wants, not a top 100.
Also news flash, seems like people are forgetting what on earth roblox is, it’s a video game platform not a music platform, saying the ‘music scene was non existent’ is an understatement, but that’s for a reason, because the platform wasn’t meant to be a music platform to begin with???
Saying that the quote “the music scene was non-existent” is definitely not an understatement, music is a big factor on Roblox especially when we are talking about engagement, just because Roblox is a video game platform that doesn’t mean it cannot extend having a music platform, Youtube is a video sharing platform which in addition has its own streaming service platform (YouTube Music), what makes it any different?