We have launched a new beta option -
PhysicsSteppingMethod - that will allow you to choose between physics stepping methods: Default , Fixed , and now Adaptive!
Read our previous announcement for more information on the differenced between physics stepping methods.
This feature is available now for everyone as a Studio beta. Simply turn on “Adaptive Timestepping” in beta features, and select “Adaptive” for the “Physics Stepping Method” on the Workspace.
If you’re considering testing out the beta, you should consider the amount of physics your games has, but also the intensity of the physics your game is trying to simulate - the best improvements will come for games with Large amount of physics + Low Intensity simulations .
For Live Experiences
Currently, this is only open for testing inside Studio. If you would like to participate in testing out this new feature for a live experience, please contact me so I can have that set up for you!
Please let us know if you encounter any strange behavior with this feature turned on. Any feedback will be greatly appreciated!