Will the toolbox be replaced?
If so, I’m not a fan of this.
Will the toolbox be replaced?
If so, I’m not a fan of this.
why are you moving folder and labels to later this year ??? is it that hard to add folders ?
We needed to rebuild the foundation first. The legacy asset manager wasn’t built for the features that we want to offer (folders, advanced search, massive sets of assets and lots of inventories/groups). And obviously just improve the quality of life for you all when using asset manager.
Now that we have a new foundation we can focus on organizational/categorization and even better search and filtering features
Shoot me a DM and I can help take a look, the new Asset Manager should definitely be showing you your game places and allow for searching them too.
The toolbox will only be replaced much later when we have an equally good, if not better solution for all the features it provides. If there’s a particular Toolbox feature your workflow depends on, let us know! We’ll make sure to address the concerns before making an impactful change like that.
Our plan so far is to pivot the toolbox to focus on Store (so removing a few tabs from it such as “Inventory” and “Creations”). And the Asset Manager becomes your centralized place for all your assets that you’ve created, acquired or have been granted access to within any group.
keen to hear more about your concerns about toolbox?
I think my biggest concern would be purchased models from the catalog, which is why I’m not a fan of this. While the asset manager can be helpful for self-made assets, i’m currently wondering how will this affect models, meshes & decals that you purchase/get for free from other users, as well as models discovery (I assume the toolbox would still be around if you mentioned that only some tabs will be removed, if I got that right?)
A way to bulk import Assets into a table would be nice
Example: Say I upload 3 Assets:
Apple = rbxassetid://123
Orange = rbxassetid://1234
Tomato = rbxassetid://12345
and I have a table where I want to store their Name and their associated ID:
Food = {
["ExampleFood"] = "rbxassetid://ID",
}
Normally, one by one, I would have to Copy their ID, create a new line and manually write their Name then paste their ID.
However a feature that’d streamline workflows a lot would be if I could select multiple Assets at once, and click an option called “Copy Table to Clipboard” which would automatically create a Table with the Index being their name, and the Value being the ID, and that table would be in my clipboard to paste wherever:
Table = {
["Apple"] = "rbxassetid://123",
["Orange"] = "rbxassetid://1234",
["Tomato"] = "rbxassetid://12345",
}
An example where I personally could use this: I created a Spelling Bee game where I needed 100s of Audio IDs and having to 1 by 1 upload the audio, create a new line etc for each one slowed down production a lot
Start a DM with me if you’d like to share additional nonpublic details, but some things off the top of my head:
Is it possible that the recent update has introduced an unintended side effect? Several of us are currently encountering issues with saving in Studio. The following error is being displayed:
“Server Save Failure: PublishService AssetUpload failed. Info: UploadStatusPolling max polling retry reached”
I’m not sure if this is related in any way, but after this update i’m running into major uploading issues via Asset Manager
It’s not even letting me upload images
Thanks for the response!
We are still scoping out how folders will work. Currently the leaning towards a flexible system that lets you organize assets in whatever way works for you and your team.
Team would love to hear more on how you organize things across your projects or your computer or cloud storage services … any info helps!
You can do something similar with multicursor in the script editor + this new Asset Manager!
It is a pain currently to also carry the asset name over since that isn’t copied right now, we’ll take that feedback into account!
Our team is aware of this issue; currently there’s no link between it and the new Asset Manager release. Do let us know if you notice anything otherwise (for example, if disabling the Asset Manager beta fixes the issue), but otherwise, sit tight as we’re working on fixing that issues ASAP
Thanks for the details! Yes, correct, toolbox will continue to exist - will likely get a new name like “Store” once inventory related tabs are removed. TBD on the naming stuff.
In this new beta, the assets you purchased/get for free are available in Asset Manager along with the assets you’ve created. You can use the filters or search to find them (source should say ‘Creator Store’), and when we have folders you’ll be able to neatly organize them any way you want for even easier access.
I can have a chat with store team about their plans to make assets you’ve acquired from the store easier in their product as well.
Thanks so much for the feedback! Hope you enjoy the beta
I am also having this error; I’ve noticed that after 5-10 minutes of getting the error message my ROBLOX Studio disconnects me from my game and goes to the “Attempting to reconnect” screen just for the cycle to restart itself.
can’t import anything with or without the beta enabled. got this awesome message instead
This update has nothing to do with the outage. The issue is entirely unrelated. Please use your eyes.
To actually contribute to this thread—I don’t have much to add personally (though I’m sure this is a significant improvement for those who heavily use the Asset Manager). However, it’s great to see the engineers communicating so openly with everyone!!
Ohh I understand, my bad!
At first (based on RDC announcement), I thought the toolbox would be completely removed, I’m usually using that for placeholder models and I don’t want it to be gone, but if it’s going to stay, that’s fine.
That was all I was concerned about, thanks for letting me know
I like and don’t like the update because some easy things become more complicate for me personally. I have my very old assets mixed with my new ones and I don’t need to see them.
Also how I create a new place ID for my game ?