Better game asset management

As a Roblox developer, it is currently too hard to manage large numbers of images/assets through the Game window. In order to replace an image, I need to delete the existing image in the Game menu before I can upload the new image, I can’t just upload the new asset and have it overwrite the old version. After I delete an image in my game, it takes studio several minutes to load all the assets in the game again before I can access my uploaded resources. This can take a ridiculously long time if I need to update a large number of assets with newer versions.

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Support! We should be able to load assets locally first, then upload them when the game gets published (similar to meshes (I think))

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support ; especially simply updating/overwriting old decals should have been always a possibility ; not to mention it would save a lot of asset ids and space on the servers …id even would like to know if one day “overwriting” old /broken /wrong exported meshparts could somehow work .

Since all previous meshpart versions stay only in the inventory and are space wasting junk ):

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Bump. Replacing game assets (with an rbxgameasset ID) such as images can be very helpful when they are very frequently used images (generic button images, etc.), much easier than going through your entire GUI and replacing every instance of the image manually.

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