As much as I appreciate the amount of effort put into rolling this out, it’s nowhere near what anyone would want/expect from such a particular feature.
What if someone wants to use
Lighting.EnvironmentSpecularScale = 1 but at the same time have the Indoor reflection probing disabled?
Not allowing us to remotely toggle reflection probing will drastically limit our abilities when it comes to reflections, Indoor reflections will simply NOT fit into some visual styles of games.
I know that adding a check box ‘Reflection Probing’ property to the Lighting would not be a difficult thing to do.
Please hear us out and allow creators to disable/enable reflection probing.
Let us place the probing origins manually and not rely solely on automation, as we all know it’s not and will not be perfect.
Your argument towards a requested ability to place probing origins manually was that 'You only want to include in the engine instances that represent real-life objects. ', that is a terrible excuse and definitely not an acceptable one.
If there is a real reason why you don’t want us to allow to place them manually please let us know, we will accept it once we know that there is a real struggle that will come with attempting to implement it.
Following the said argument will limit the possibilities of the Roblox engine and I know that all of us want to develop it extensively.
Thank you for trying to make Roblox a better and more advanced utility but limiting our possibilities will not result in positive feedback from the community.