After fixing the code, you only get this out of the resource:
local lighting = game.Lighting
for _, v in pairs(script.Parent.BetterLighting:GetChildren()) do
v.Parent = lighting
end
lighting.Brightness = 1.6
lighting.Ambient = Color3.new()
lighting.ShadowSoftness = 0.4
lighting.ClockTime = 12.5
Fair.
Ah, I probably shouldn’t have said “light-weight” knowing it probably isn’t because I’m new.
Well at least I know how to make it “light-weight” now! Lol.
Pretty much. I’m trying to work on more actual features right now.
So far, I simplified the code similar to what you showed. Just modified.
I’m also working on more stuff.
Don’t post this as vague “realism model” but just call it “lighting preset”. Clickbait and misinformation are quick ways to gain a lot of hate on a resource.
I always think that on anything related to lighting. Sadly with Roblox’s 30 decade old engine games looking like UE5 is impossible. Excluding Frontlines.