Better Lighting | The Lighting Present That Does It For You

After fixing the code, you only get this out of the resource:

local lighting = game.Lighting

for _, v in pairs(script.Parent.BetterLighting:GetChildren()) do
	v.Parent = lighting
end

lighting.Brightness = 1.6
lighting.Ambient = Color3.new()
lighting.ShadowSoftness = 0.4
lighting.ClockTime = 12.5

image

It’s not much a resource, sorry.

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He did say it was light weight tho… :sob:

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Fair. :joy:
Ah, I probably shouldn’t have said “light-weight” knowing it probably isn’t because I’m new.
Well at least I know how to make it “light-weight” now! Lol.

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What is this and what is a realism model???!!??!!???

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it is? theres no loop or runservice connections lol

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It’s essentially just a lighting preset.

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Pretty much. I’m trying to work on more actual features right now.
So far, I simplified the code similar to what you showed. Just modified.
I’m also working on more stuff.

Very lightweight indeed… I recommend going to reddit instead. Use DevForum to ask questions or post finished projects.

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i fully expected this to be a port of UE6.

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Don’t post this as vague “realism model” but just call it “lighting preset”. Clickbait and misinformation are quick ways to gain a lot of hate on a resource.

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The Model That Does It For You

Yet you haven’t really explained what it actually does for us.

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Fair. Thanks for your feedback!
It has been changed. :sweat_smile:

I don’t know if the description ‘hidedetails’ thing is enough, if it isn’t then I could add more.

I always think that on anything related to lighting. Sadly with Roblox’s 30 decade old engine games looking like UE5 is impossible. Excluding Frontlines.

I recently made CONFIG for Better Lighting now. Make sure you guys get the updated model to edit what skies you use!

I’m working on it right now, and you guys can vote on a poll from 1-10 on the model on this topic.

Better Lighting still needs feedback, and 'till I have more feedback I won’t update it due to the fact I have no idea on what to add.

I’ve recently made something new that might inspire you. Day Night Weather Cycle - Lighting & Terrain Shader Algorithm + Artificial Sun - Clean Efficient [Open-Source]

The code is open source so feel free to use it how you wish.

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Sorry, I make all my code.
But I could gladly take inspiratiom.

Basically it includes a table with all the properties of lighting mapped to different times and a way to tween the terrain color over time.

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I’m working on a new community resource. Feel free to check it out!