Better native studio support for saving/loading terrain

As a roblox developer it is currently difficult to save/load terrain in games. If I want to save/load certain parts of terrain in certain locations I need to use this: Oops!

The feature is great and I love it, but I think the native roblox terrain plugin should let us do something like this:

Use region to select terrain area:

Then use native plugin to “save” terrain chunk to somewhere

It would be a much easier workflow than having to manually do this sort of thing, and I can imagine newer developers would also be wondering how to copy/paste terrain without having to rely on studio tools (ex: Copy a chunk in studio, save it into ReplicatedStorage, paste it in-game during runtime when needed). The current copy/paste tools are nice but they don’t let you use those features outside of studio (like in-game) unless you discard them entirely and code the Save/Copy feature yourself.

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I support this idea, could speed up some development in smooth terrain at least. :+1:

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Yes please :slight_smile:

It’d be great if terrain was made easier to manipulate via file saving etc. too.

Currently smooth terrain is embedded into a place file, which is great up until the point where you’ve got lots of different places where you are developing (as appears to be becoming the norm as Roblox games are becoming much more professional and important to risk an accidental upload or other mistake).

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What would the file extension be… .rbxt and .rbxtx? T for terrain? But then that could be confused with texture…