PROBLEM
Currently as a plugin developer, or even just a game developer it’s very easy to fill up your plugins folder with a large amount of 1 off plugins.
This can make it hard to search for specific plugins without knowing the exact name, as you can’t exactly search for it using the windows searchbar, and will instead have to look 1 by 1 to find it.
EXAMPLE
Currently I have around 45 individual plugins saved locally, some of which have similar functionality, or are only used for a single game. This makes it darn near impossible to find a plugin I haven’t touched in over a year, as I’ve likely forgotten the name by now.
USE CASE
Some use-cases for needing to find the source of your plugins include but are not limited to:
- Updating the source code / any assets
- Retrieving a code snippet / asset
- Disabling the plugin (by re-saving with the script disabled / deleting file)
POSSIBLE SOLUTION
Having the ability to save and run plugins within sub-folders inside the main Plugin Folder. This would allow users to, say create a folder “PROJECT_NAME” and store any 1 off plugins related to that project within said folder.