Hello, devs
I was wondering if you were to make a game with tiles (farming game, or something like that) would you use a repeated tile texture over a large part or a bunch of parts with individual textures?
large part EX:
Small part EX(I will have hundreds of these):
What hit on performance will the second method take vs the first one? And if known what do games like retail tycoon that use tiles for building do?
This is just my guess, but probably individual textures would lag more. Think of it this way. If you have one large 10 x 10 part with a texture on six sides the texture covers just the six sides of the part. Individual parts covering the same area will have not only the same sized texture on all six sides (when grouped together), but they will also have textures no one can see within the group the individual parts form.
Basically, individual parts have more textures than one large part.
Thank you for the reply. I will use the large part with a singular texture