Better way to quickly create rooms

I think this when combined with keeping collisions off is the best move.

If you need a quick base, Iā€™m sure you could throw a script together that creates template rooms with varying widths and lengths. There wouldnā€™t be any doors or windows, but it beats doing it all by hand :man_shrugging:

That would take much longer than building, unless you are either creating a huge map or you are the worlds best scripter.

Building itself is time consuming depending on your current skill set. If you would rather not waste any time creating a box from scratch I recommend this plugin.

Iā€™m personally not a big fan of it, however hereā€™s a plugin to generate a room and also put some gentle ambient lighting in it

1 Like

Ran with the suggestion to modularize the rooms and use .25/.5 movement clipping and Iā€™m pleased with the results. I went ham with the packages so that changing the light fixture happens in only one place. But I gotta say, updating the light package, then the wall package, then the room package ā€¦ not a fun one.


Thanks all for the suggestions!

3 Likes

Nice work!

2 Likes

Looking really good!

Glad everyone here could help you with your issue and resolve it :slight_smile:

3 Likes

So uh. I know you already have a solution. But EndorsedModel has a Basic Wall Generator It takes the base you provide and makes walls off of it. It doesnā€™t make a triangle roof, or windows and doors, but those arenā€™t that hard to put in.

1 Like

Good suggestion but lol arent triangle roofs and windows and doors the hard part?

Surprisingly, those are pretty easy. Iā€™m a scripter and itā€™s pretty easy to do them just using GapFill.

Quick little YouTube tutorial I made of the way I make triangle roofs: https://youtu.be/ivv1LERsnPc