I think this when combined with keeping collisions off is the best move.
If you need a quick base, Iām sure you could throw a script together that creates template rooms with varying widths and lengths. There wouldnāt be any doors or windows, but it beats doing it all by hand
That would take much longer than building, unless you are either creating a huge map or you are the worlds best scripter.
Building itself is time consuming depending on your current skill set. If you would rather not waste any time creating a box from scratch I recommend this plugin.
Iām personally not a big fan of it, however hereās a plugin to generate a room and also put some gentle ambient lighting in it
Ran with the suggestion to modularize the rooms and use .25/.5 movement clipping and Iām pleased with the results. I went ham with the packages so that changing the light fixture happens in only one place. But I gotta say, updating the light package, then the wall package, then the room package ā¦ not a fun one.
Thanks all for the suggestions!
Nice work!
Looking really good!
Glad everyone here could help you with your issue and resolve it
So uh. I know you already have a solution. But EndorsedModel has a Basic Wall Generator It takes the base you provide and makes walls off of it. It doesnāt make a triangle roof, or windows and doors, but those arenāt that hard to put in.
Good suggestion but lol arent triangle roofs and windows and doors the hard part?
Surprisingly, those are pretty easy. Iām a scripter and itās pretty easy to do them just using GapFill.
Quick little YouTube tutorial I made of the way I make triangle roofs: https://youtu.be/ivv1LERsnPc