Is creating a room a very time-consuming process for you? Even the most basic six-sided room with a southern door needs has to have a door part, the southern wall above and to the left and right of the door, the floor, the east, west, and north wall, and a ceiling. This may seem tenable until you have to make the floor wider, causing just about every piece to need to resize. I find myself constantly disabling and reenabling collisions so that my pieces mesh perfectly.
Is there a better way, or am I just unused to the expected workload for creating? For reference Iām creating a single player shooter campaign level from like 2001 where its just move straight turn move straight turn etc. Just creating a bridge and three hallways has been exhausting.
Would you commission a level designer? Iām mainly a gameplay programmer and AI type.