BetterConnections - A workaround for connections(?)

can the mods take this post down please i made this a year ago and its so bad

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hmm, this seems interesting, i’ve become pretty big on utilizing connections, so if you could include some documentation on using this that’d be great.

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Yes I wouldn’t mind doing some documentation but that would have to wait for tomorrow, thanks for the feedback!

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alright then, and your welcome! from the example script shown, i like how functions are formatted, its similar to how i’ve been handling connections but cleaner.

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Haha, thanks! by the way when you mean documentation do you mean a more detailed explanation on here or an external website

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no problem! and whichever works best, i’d personally prefer on here as i could bookmark this post to read the documentation whenever i need, but on a website is a good way too.

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I’ll do it on here then, by the way any suggestions I could add for v.1.1 just asking see if you have any ideas, its okay if not

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Cause I’m curious, how is this better than using robloxs connections?

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Well from my usage case I think its better, I think it’s really all about opinions and how you like your connections doing, for me I like storing them all in a table and having a few unique features.

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i don’t have any currently, maybe you could add the ability to connect a connection to multiple tables, but honestly i have no complaints with this module, it’s small and seems to be just what i need! i’m also curious as to what the Code parameter does in the :Connect function.

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Thanks! The code paramater is a mistake I should’ve deleted it. Which I have done now
(I will look into that suggestion sorry for not mentioning it early)

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12 hours later and I did the global connection wrong it should be fixed now
(I edited on mobile so not sure)

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@KingBlueDash I made a BetterConnectionsV2 with better stuff if you wanna check it out.