BetterReplication | Vastly improve your combat experience by fighting LAG!

As far as I can tell, this method removes the standard additional 0.1s interpolation between positions, so the gain is a maximum of 0.1s. You also showed some results, but I don’t think they’re a good representation, as a simulation inside of Roblox Studio is far different from a real game with players that have a far more unreliable connection. There’ll be many more visual glitches than normal, so I doubt that this module is worth implementing, unless I see evidence that proves otherwise.

P.S. I don’t see a link to the GitHub repository.

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The user above me explained it all.

is this for replicating player movement or things for the game like effects and skills?

This for some reason completely breaks any type of R6 Ragdoll system I try to create

Yep, I have had these reports coming from multiple people. Which is interesting as my own R6 ragdoll system does not break (even though I use the same source code as the others). Will have to do a deeper dive once I find the time for it