Replication help
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4
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104
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April 28, 2025
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Packet - Networking library
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199
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7800
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April 28, 2025
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[ARCHIVED] Warp - very fast & powerful networking library
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376
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30953
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February 6, 2025
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Replica - Server to client state replication (Module)
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122
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17247
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April 26, 2025
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NetRay - High-Performance Roblox Networking Library
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225
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3346
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April 23, 2025
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BetterReplication | Vastly improve your combat experience by fighting LAG!
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84
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9707
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April 23, 2025
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Stop client outgoing data when the server moves objects?
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3
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117
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April 13, 2025
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"Socket" like Module
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9
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783
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April 10, 2025
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Sera - Low-level schematized serialization library
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27
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4129
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April 6, 2025
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BufferConverter2 | Blazingly Fast Schema-Based Buffer Serialization
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86
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2938
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April 8, 2025
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Remotes — Natural type-checking, debounce, and more
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3
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633
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March 14, 2025
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Part lagging when changing parent
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8
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160
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February 15, 2025
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[Module] Range's NetworkManager
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6
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801
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January 19, 2025
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BufferConverter | An easy way to turn anything into a buffer (and back!)
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3
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1219
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January 12, 2025
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RakNet RemoteEvent ``:FireServer`` byte length analysis
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2
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537
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January 9, 2025
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Confusions about starting to write Networking for my custom ECS game
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0
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173
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January 9, 2025
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Disabling replication of specific objects or properties
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8
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3755
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January 9, 2025
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How to properly apply a velocity to a player
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4
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255
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January 6, 2025
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Knight Remotes; A Roblox networking solution
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6
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636
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November 6, 2024
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How does all those networking modules work?
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7
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840
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November 20, 2024
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Weird behaviour when giving victim's client network ownership to attacker's client
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2
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270
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October 8, 2024
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Is there a way to force something to not replicate? Network optimisation
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15
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6791
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September 5, 2024
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Stamina server handling
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7
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320
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September 2, 2024
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How to use the roblox API to update models description
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0
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277
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September 1, 2024
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Camera manipulation causing network lag?
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3
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375
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August 20, 2024
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BridgeNet | Insanely optimized, easy-to-use networking library full of utilities, now with roblox-ts! | v1.9.9-beta
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355
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54053
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August 20, 2024
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Feedback on type validation function
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0
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211
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August 15, 2024
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Help with my Custom Networking Module for reliable client/server communication
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6
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1020
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August 13, 2024
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Getting 2 players to look at eachother has some weird behavior on the server
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8
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273
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July 26, 2024
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Compensating for lag in a highly physics-based game
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2
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391
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July 21, 2024
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