BetterReplication | Vastly improve your combat experience by fighting LAG!
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41
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4556
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February 14, 2025
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BufferConverter2 | Blazingly Fast Schema-Based Buffer Serialization
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30
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1129
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February 13, 2025
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Sera - Low-level schematized serialization library
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28
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1925
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February 12, 2025
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Replica - Server to client state replication (Module)
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101
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10658
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February 9, 2025
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[ARCHIVED] Warp - very fast & powerful networking library
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377
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27503
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February 6, 2025
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Part lagging when changing parent
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7
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91
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February 1, 2025
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[Module] Range's NetworkManager
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6
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640
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January 19, 2025
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Remotes — Natural type-checking, debounce, and more
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1
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325
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January 14, 2025
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BufferConverter | An easy way to turn anything into a buffer (and back!)
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3
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806
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January 12, 2025
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RakNet RemoteEvent ``:FireServer`` byte length analysis
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2
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324
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January 9, 2025
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Confusions about starting to write Networking for my custom ECS game
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0
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88
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January 9, 2025
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Disabling replication of specific objects or properties
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8
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3531
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January 9, 2025
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How to properly apply a velocity to a player
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4
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146
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January 6, 2025
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Knight Remotes; A Roblox networking solution
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6
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572
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November 6, 2024
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How does all those networking modules work?
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7
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412
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November 20, 2024
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Weird behaviour when giving victim's client network ownership to attacker's client
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2
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215
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October 8, 2024
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Is there a way to force something to not replicate? Network optimisation
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15
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6372
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September 5, 2024
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Stamina server handling
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7
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198
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September 2, 2024
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How to use the roblox API to update models description
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0
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223
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September 1, 2024
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Camera manipulation causing network lag?
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3
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270
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August 20, 2024
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BridgeNet | Insanely optimized, easy-to-use networking library full of utilities, now with roblox-ts! | v1.9.9-beta
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355
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50385
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August 20, 2024
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Feedback on type validation function
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0
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167
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August 15, 2024
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Help with my Custom Networking Module for reliable client/server communication
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6
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619
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August 13, 2024
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Getting 2 players to look at eachother has some weird behavior on the server
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8
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224
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July 26, 2024
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Compensating for lag in a highly physics-based game
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2
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289
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July 21, 2024
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Server not sending correct values to client(Client side Rendering)
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1
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184
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July 17, 2024
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What are real limits of data being sent when using UnreliableRemoteEvent?
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4
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358
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July 1, 2024
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Why is there a queue in each network module to manage remote events and remote function requests?
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0
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214
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June 16, 2024
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`ApplyImpulse` doesnt work on BasePart network owned by a player
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10
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382
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June 16, 2024
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Which way to go? Network Management Feedback
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0
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199
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June 10, 2024
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