I want to know how an idea of how much roblox studio can hold before it crashes making the game uneditable. I want on my project a lot of scripting, animations, and terrain. I want some idea so that the time and effort into this project isnt wasted (if like the game gets corrupted due to memory overload or smth) Thanks for reading!
I also want to know if so are there any ways to overcome this issue
cAn SomEoNe AcTuAlLy AnSwEr ThIs QuEsTiOn?
The amount of objects you would need in studio before the project can’t be loaded is so unbelievable high, I doubt anyone has encountered it. And if they did, it hasn’t been documented anywhere.
However, you can make your game unplayable for weaker devices if there’s too many objects in it
Is there anyway to make it compatible for lower end devices?
You can try using StreamingEnabled
to make objects Stream in and out of the game depending on the player’s position, but if that doesn’t fully work, you may need to create your own dynamic object system.
You can also use UserGameSettings.SavedQualityLevel
to see the quality level the user has set for their client, and make local changes to what they can see based on that