Welcome to the Beyond the Stars devlog, where I will be posting progress on our ambitious space game.
This is a recreation of Beyond the Stars by Roytt/Imperator. I am unaffiliated with them and have permission to work on a reboot. The original game was a Space RPG where you, an unfamiliar species on an unfamiliar workd, could gather resources and explore various worlds, unlocking new star-systems as you level up to explore new worlds with new resources, travelling via a device known as the Starmap
The reboot shall feature larger worlds with a greater variety of life and resources, shall reduce the massive level gap present between later OG systems, contain stories and a campaign, and much more.
The game is currently in early alpha stages, and will take quite some time before full release. As my first proper project I’m aware it will have lots of flaws and issues which will hinder its success, but aiming high is fun and keeps me motivated, and I’m willing to modify and remaster it as much as it takes till it can make a good number of people happy.
For players who simply wish to explore freely, one can eventually unlock large sets of “side-planets” with mostly unrestricted access, which play little to no role in the story, accessed via spaceships instead of starmaps. The hope is to eventually accept free community submissions to make up the bulk of these Side-Systems.
Bare in mind that 90% of what you see in-game is subject to some form of change/optimisation, I am working in a very obscure order to retain motivation and have fun.
Map Images #1
Waterfall/Ocean Planet Realta 9:
Home World Gate:
Fungus Planet Peridot:
Molten-Planet Inaguar:
Permafrost-Planet Ayvos:
Side-Planet Gas Giant Varitus:
Star Station [Unrenovated, Very Incomplete, Needs Lighting]:
Here’s the game, there’s a data reset button incase something breaks or to replay the tutorial to see future updates to it.
WARNING: Lots of optimisation needed in planets due to large amounts of terrain and meshes, don’t run on Potato OS
The ore extractor tool is buggy on touchscreens but should hopefully get you passed the tutorial if you’re using one, though we aren’t focusing on mobile compatability just yet.
Feedback is appreciated, particularly bug reports and annoyances since the game isn’t in a playable stage so it’s more of a showcase. Gameplay feedback can wait till the beta!
NPCs #1
SECr-01 | Security Robot 01
The designs/models will be optimised/revised at a later date, there are more parts than I’d like but it sure looks cool!
The main security force of planet Gate, the SECr series went rogue following an “Incident,” driving the peaceful and unarmed residence who survived into underground sewers.
Boopig
Prototype design purely to test functionality of certain scripts/mechanics, almost identical to the original game’s Boopigs. Less blocky design will come at a later date.
The Boopigs are a common, peaceful creature of gate, livestock used as a source of Hard-Fibre Wool.
Credits
Me - UIs, 99% of scripting
@thepicwoman - Most planets and most models within them, and SECr
d00dleboy - Planet Varitus
@Zahrialt - New and upcomming audio tracks