I’ve made a Quadratic Bezier Curve. To find the point between 2 positions i am subtracting the 2nd point from the first point. For example, (End - Start) which i think is correct. Im then adding on my own vector to the middle vector to give the part sometime to curve to. Here is my code
function VFX:Bezier(Part,Start,End,Type)
local function lerp(p0,p1,t)
return p0*(1-t) + p1*t
end
local function Quad(p0,p1,p2, t)
local L1 = lerp(p0,p1,t)
local L2 = lerp(p1,p2,t)
local Quad = lerp(L1,L2,t)
return Quad
end
local Middle = (End - Start) + Vector3.new(0,20,0)
for i = 1,100 do
local t = i/100
local updated = Quad(Start,Middle,End,t)
Part.Position = updated
wait(0.001)
end
end
Instead of finding the middle, it curves all the way to the position 0,0,0 on the map then back around to the end point.
I’ve searched everywhere and cant find out why?
if you have any answers please let me know!