After a recent Roblox Studio update, all of the frames in my game which contain viewportframe objects are covered by a large loading screen, as seen in the image below. This appears in both Roblox Studio and Roblox Player. It sometimes goes away after I click the, “Current: Client,” and, “Current: Server,” buttons in Roblox Studio.
I don’t recall ever making or importing such a loading screen. Was this a new feature that I could disable? Thank you.
Here’s a video of the unknown loading screen showing up at the start of the game and again after a frame with viewportframes is rendered:
A. Studio Bug.
B. Someone else added that if you’re in a team create.
Don’t see how it’d be either when OP clarified that a loading screen was not added and loading screens aren’t bugs. It most likely has to do with something internally in terms of rendering or something is forcing it on.
@OP have you checked the hierarchy of your Gui when you start a new test server in the instance that something may be getting added?
You should open your PlayerGui so we can see more. This does not look like something that Roblox would be caused by Roblox.
Thanks for the help, everyone. After checking PlayerGui and deleting things until I found the cause, I found that one of the models in a viewportframe had a screengui inside of a part, which, apparently, was being rendered by the viewportframe.