It’d be epic if the radius of the tools given for smooth terrain be 5-10x larger for grow and erode as it can be. It’d make molding hills and mountains a lot easier. As seen in the picture, it’s going to take a lot of time to mold all the terrain needed to cover all those pink blocks.
I think StickMasterLuke is the one who created the tools. He should be able to give an answer. (Tag him if you want).
Brush sizes are what they are for performance reasons. You can always edit the terrain plugin if you want bigger brush sizes though.
Oh, is there a guide or information on how to do that?
Can we get even smaller brush sizes?
You can insert the terrain tools as a model. They’ll be located as “TerrainTools.rbxmx” in StudioFolder\BuiltInPlugins. The studio folder is either in C:\ProgramFIles (x86)\Roblox\Versions??? or %localappdata%\Roblox\Versions???, with ??? being a random name with letters/numbers at the end “version89234x92385354”. Just look through all of the folders in Versions until you find one with BuildInPlugins. Insert it as a model, and then you’ll be able to edit the scripts like you would any normal script. When you’re done making the changes, select everything inserted, right click, and select “Publish As Plugin”. Install the plugin and they’ll overwrite the default terrain tools I think. If not, rename the plugin toolbars/buttons the scripts create
I see it! It’s over 700+ lines of code and I’m not a coder. Has anyone looked into this and know where to change things before I break it?
I’m pretty sure the max size variable is on line 146. local maxSelectionSize = 16
. You should be able to increase 16 to any other integer (it might also work with decimals, but I’m not sure if the plugin would play nicely with that) to increase the max brush size. Likewise, the minimum brush size is on the line above as local minSelectionSize = 1
. You won’t be able to decrease that though if the plugin doesn’t support decimal values.
If you need to change the toolbar/button names, you can change them through lines 36-97. If you’re changing them, you’ll need to change name = ‘x’ and the first line after CreateButton(
to something else (i.e. “Grow2” and “Grow2” for the grow tool).
My guess is that he limits the size because it becomes more and more expensive to compute when the radius is larger.