Billboard Gui Destroys on PlayerGui

  1. What do you want to achieve? I have a base health billboard gui that its parented to PlayerGui.Billboards

  2. What is the issue? when player resets the billboard destroys and never comes back

  3. What solutions have you tried so far? idk how to fix it, the only solution that im thinking is disable reset button but if there is another solution please help

(MODULE SCRIPT)

local Players = game:GetService("Players")

local health = {}

function health.Setup(model, screenGui)
	local newHealthBar = script.HealthGui:Clone()
	newHealthBar.Adornee = model:WaitForChild("Head")
	newHealthBar.Parent = Players.LocalPlayer.PlayerGui:WaitForChild("Billboards")
	newHealthBar.ResetOnSpawn = false
	
	if model.Name == "Base" then
		newHealthBar.MaxDistance = 70
		newHealthBar.ResetOnSpawn = false
		newHealthBar.Size = UDim2.new(0, 200, 0, 50)
	else 
		newHealthBar.ResetOnSpawn = false
		newHealthBar.MaxDistance = 35 
		newHealthBar.Size = UDim2.new(0, 150, 0, 40)
	end
	
	health.UpdateHealth(newHealthBar, model)
	if screenGui then
		health.UpdateHealth(screenGui, model)
	end
	
	model.Humanoid.HealthChanged:Connect(function()
		health.UpdateHealth(newHealthBar, model)
		
		if screenGui then
			health.UpdateHealth(screenGui, model)
		end
	end)
	
	
end
function health.UpdateHealth(gui, model)
	local humanoid = model:WaitForChild("Humanoid")
	
	if humanoid and gui then
		local percent = humanoid.Health / humanoid.MaxHealth
		gui.CurrentHealth.BackGround.Size = UDim2.new(math.max(percent, 0), -0.5, 1, 0)

		if humanoid.Health <= 0 then
			if model.Name == "Base" then
				gui.Title.Text =  humanoid.Health .. "/" .. humanoid.MaxHealth
				task.wait(0.5)
				gui:Destroy()
			end
			
		else
			gui.Title.Text = humanoid.Health .. "/" .. humanoid.MaxHealth
		end
	end
end

return health

cant you just connect health.Setup to a Player.CharacterAdded event

maybe try to turn this property off?
image

You can also create the Billboard gui again whenever the player respawns, using the CharacterAdded connection.