Billboard GUI elements disappearing at a certain size

I’ve been working on a health bar for structures in my game. The issue seems to be that the GUI health bar seems to disappear at a certain size (when I set it to less than 0.3 in the scale sizing). I’ve tried setting the ZIndex to a higher value and also disabled ClipsDescendants. Are there any solutions to fixing this? Thank you!

Weird Behaviour

Setting it Manually

In an attempt to replicate the glitch I could not, so I assume it’s either a studio bug or a graphics settings optimization (meaning lower graphics cause it to disappear)

I’ve found the problem, thank you for the response! I assume it was related to the billboard GUI modifications that I did. I used a different one to see if that was the case and now I’m sure it was the modifications.

Am having the same issue with my bill board gui even when clip descendants is on when I attempt to adjust some elements to certain size they seemingly disappear, what was the solution you found

Hello, since this post was 2 years ago. I believe I just made a different billboard UI or took a placeholder health bar UI in the toolbox and re designed it to look like the one originally shown in the video.

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