So recently I’ve been trying to work with my billboard GUI for my up coming game. I used this method to keep the billboard GUI the same even when you zoom out. That works but when you zoom in it fails to remain the same size. Please help there are some photos below. Thanks so much, John.
You won’t need any special methods here. So long as you only use the scale values of size and not offset, the BillboardGuis will retain their respective sizes. Is this not currently the case for you? Sorry, don’t fully understand what the problem is.
Showing the properties of your BillboardGui, providing a repro or a video would help out here.
Oh sorry I was unclear, so the issue is pretty much the the text becomes smaller the closer you get to it.
Oh, I see. Thanks, that helps me see the problem much better.
Yeah, essentially, everything here’s behaving as it should. The text might look smaller but it’s still the same size because of the scale properties. You could even throw in a UITextSizeConstraint there if you wanted to, but that wouldn’t - to my knowledge - change anything.
AFAIK you can’t do anything about this and it’s best left alone like this too, because closer players won’t see the full text if they go closer.
Do you know of any games that have the effect you’re trying to create? For example, Dungeon Quest. There are a few floor locations and teleports that have this same style (a neon circle with billboard text). You can try testing the zoom on those and see if they’re acting the same way as what you have now.