Howdy. I have an issue consider Billboard gui’s. When leaving the max range and returning it seems to change it’s position for what looks like no reason. I’ve tried setting the Offset to it’s original position within the workspace, when it is enabled although that doesn’t seem to fix my issue.
Here’s my script.
local part = game.Workspace.Items["Green Block"] -- the part I want to attach the Billboard GUI to
local minrange = 5
local range = 25 -- the range of the proximity prompt
local billboard = game.ReplicatedStorage:WaitForChild("InteractionAvailableUI"):Clone() -- create the Billboard GUI
billboard.Parent = part -- attach it to the part
billboard.Enabled = false -- set it to not visible by default
billboard.Adornee = part
print("script is working")
local function checkDistance(player)
print("checking position")
local character = player.Character
if not character then -- wait for the character to load
return
end
local humanoidRootPart = character.HumanoidRootPart
if not humanoidRootPart then -- wait for the HumanoidRootPart to load
return
end
local distance = (part.Position - humanoidRootPart.Position).Magnitude
if distance >= minrange then -- if the player is inside the range of the proximity prompt
if not billboard.Enabled then -- if the Billboard GUI is not already enabled
billboard.Enabled = true -- enable the Billboard GUI
billboard.Adornee = part
print("enabled")
end
else -- if the player is outside the range of the proximity prompt
if billboard.Enabled then -- if the Billboard GUI is not already disabled
billboard.Enabled = false -- disable the Billboard GUI
print("disabled")
end
end
end
local player = game.Players.LocalPlayer
while true do
wait(.05)
checkDistance(player)
end
Here’s a video showcasing my problem.
Also, if anyone found a more practical way to check the player’s distance from the ui that would be greatly appriciated. Thanks for the help!