Hi, I’m having some trouble with particle system.
Right now, it seems like the only option for particle rendring mode is billboard, which means particles will always be facing the camera. It’s very limiting and makes creating particle systems harder (rain, surface effects, 3D particles).
Now, since Roblox team doesn’t seem to be prioritizing this issue or even responding to it I don’t think creating a topic in #platform-feedback:engine-features would be any useful. Instead I want to find ways to workaround this without major hits on performance.
So far I only came up with a surface gui and creating image label instances, but it might be not the best way of doing it performance wise.
Anyone knows any better methods?
P.S Please don’t suggest using parts instead of particles. It’s more time consuming to make and potentialy worse for performance