Was wondering if anyone knows how to solve this issue?
EDIT:
When manually updating the size and severely squishing it, the texts don’t disappear so I don’t think this has anything to do with the size or text not fitting.
render distance as in the property for the billboard gui, render distance (in studs)
the higher value you set it too , the further away you’ll be able to view it from.
Also judging by the problem you’re facing , try setting the “Description” frame to a larger size ,also experiment with scaling mode [bill board gui] , incresae pixel/stud to 60 or higher than the value already there
there isn’t enough space for your text to fit in, so if you decrease the text size or increase the text box size , increasing billboard gui + descendants with it as well then it should work
They do update , just the text visually doesn’t appear.
Are you changing the Text property inside StarterGui.BillboardGui...Text instead of doing Players.player.PlayerGui.BillboardGui...Text? I have made this mistake before.
Are you changing the text from the client’s local script?
Is the BillboardGui a descendant of the part or a descendant of the player’s StarterGui?
keep the text scaled, and insert a frame first in the billboard gui of size 1,0,1,0 and then inside the frame parent your text directly to it, if youve done all I said you shouldnt face the problem (i did the same thing and i dont)