I’m trying to make a billboard gui that hovers close to the adornee part (shown in the picture below), but depending on how far away the camera is from the part the gui can either cover the part entirely or appear further away from the part.
Yea or the ui gets smaller how further you go away(scale), or the ui stays the same way which you had at the start(offset). And i assume the buttons inside the ui are offset aswell, which need to be changed to scale then aswell.
Scaletype isnt the problem or what he said. It’s doing tht because your actual frame/textlabel/textbutton or whatever is within your bilboard is using offset. everything should be using Scale. Why do you need to use offset for a worldspace part. you can achieve position/size with Scale instead of offset with no difference.
then make the bilboard gui use offset instead of scale. if you want a limit to how big it can get from distance then you would need to renderstepped on client with something such as math.clamp()
to make sure it never exceeds a specific number