BillboardGui keeps resetting on Respawn but ResetOnSpawn = false

BGui = BillboardGui

I’m making a script that will set the Adornee of the BGui to a Part when it’s on a specific Part and inside it has a TextLable that will Change it’s Text to the Item Name.

I have no problem with scripting that, in fact I already made that in my previous game!

The problem that I am having right now is that the BGui deletes it self every time the player Dies even when I set ResetOnSpawn = false

BGui does not show this in the Properties but it does have this Property.

Try

print(BGui.ResetOnSpawn) – It does exist because it printed true or false NOT nil


So does anyone have any Smart work around this Annoying behaviour?

I can however put the BGui inside a ScreenGui but that causes a new Annoying behaviour that shows the BGui twice like what the Chat Bubble was doing the past week. (Using PlayerToHideFrom & Enabled = false does not solve this problem)

If the BGui is parerented to workspace it won’t be deleted but it can’t Detect any Player Input so that sucks.

According to this page:
https://wiki.roblox.com/index.php?title=ReleaseNotes/3.14.18

This change isn’t actually live yet, it’s still pending. (Although I have to say I don’t know if these live/pending tags are accurate)

Any intelligence on when this will be lived?

No, we don’t really have any information on when things on those pages go live. Just keep checking back.

A workaround you can use in the meanwhile is a ScreenGui with ResetOnSpawn set to false and then parenting your BillboardGui to that ScreenGui.

Workspace method is better in my case I don’t need to detect input.

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Didn’t see that you already addressed the suggestion I wrote.

It’s alright.

How did you strike your Text like that?

~~Text.~~

Look up markdown for more information.

I am experiencing the same issue, I have set the ResetOnSpawn equal to false on my BillboardGui, yet every time I reset my character the BillboardGui disappears. The BillboardGui is held in a folder inside the PlayerGui and the Adornee is set to a BasePart.

Any help is greatly appreciated.

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