BillboardGUI Limited Rendering Distance

Hi All,

I am having an issue in which BillboardGUI’s aren’t rendering after a certain distance and only render when reducing the FOV.

I’m looking to achieve something like this:

The issue is that without reducing the FOV, the lights simply do not show and are limited, as shown here:

Here’s a video demonstrating what I mean:

This is the structure of one light:
image

These are the properties of both the BillboardGUI and ImageLabel:

ImageLabel:

If anyone’s able to help I’d greatly appreciate it, thanks!

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probably because of roblox’s graphics quality setting. i cant figure out how to deal with these

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You might be able to use AlwaysOnTop to have the BillboardGui not be effected by 3D stuff, but that may not work.

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Both @p49p0’s and @DasKairo’s solutions are worth a try! There are two reasons as to why it’s not rendering properly:

  • You’re most likely at the lowest graphic setting, and that will cause far away objects to not render until you are close enough to the object for rendering.
  • Z-fighting is a common problem for builds that interlap eachother, but AlwaysOnTop would help solve that problem because it would place the BillboardGui on top of whatever is on the screen. Though, if you’re not wanting the BillboardGui to also be seen through the player, then I recommend trying the first solution first.

If neither of those solutions work, then here’s solution number three: You can reposition the part containing the BillboardGui up a bit, or you can increase the offset by the y-axis using the StudsOffset property by a few studs until you get the desired result!

It looks like Fog could also be a problem the fog is cutting off the Billboard UI.