What do you want to achieve? I want when I press a billboard gui text button to set screengui.enabled = true
What is the issue? No errors but still nothing appears. I got a frame inside screengui that is visible too but still nothing. Also when I press on the button the billboardgui frame visible is set to false and it works just fine.
What solutions have you tried so far? I looked for solutions but not any information on this thing.
This is a local script that is put in the text button! If you have any solution for this it would be perfect!
It seems like the issue might be with the path to the BillboardGui or Frame. Double-check that the path is correct and that the Frame is a child of the Screengui you are trying to enable. You can also try printing out the values of game.Players.LocalPlayer.PlayerGui.BillboardGui and dialoggui to see if they are what you expect them to be.
Also, make sure that the TextButton is actually a child of the BillboardGui, otherwise script.Parent.Parent might not be pointing to the correct object.
If the path is correct and the Frame is a child of dialoggui, you could try enabling the Screengui and then setting the Frame visible. For example:
I put it in a part and now if i try to press a text button it doesnt work at all to press thats why I put it on the screengui because it was working there
Basically here what I have is multiple choices of dialog and when I press a button I want the startergui to be enabled and on the screen the answer of the npc but the screengui doesn’t get enabled from some reason and I can’t figure it out and I don’t have any errors too.