Turn TextScaled on for the TextLabel
And the TextBounds will read incorrectly.
If they it were to read correctly, you should be able to size the TextLabel itself to the same size as the TextBounds, and it would be the exact same size as the text itself.
Another possibly related bug to this is when I enable TextScaled, the text piles up like this, until I disable it and re-enable it.
This was not an issue to me until the most recent Studio update. I also deleted the UIEditor.rbxmx from the BuiltInPlugins folder in my Roblox directory, in case that may be pertinent.
As a follow up as I try to work around this issue, I’ve tried using TextService’s GetTextSize, but the issue with that is it requires a fontSize parameter, which isn’t possible to provide when the TextLabel’s TextScaled property is true.
It appears as though I am unable to continue forth with my development in this regard until this issue is resolved.