The TextBounds for a TextLabel in a BillboardGui is reading incorrectly, as can be seen here.
And in this video, I show the Size property being updated, to which the TextBounds property does not change.
The replication steps for this are:
- Create a BillboardGui
- Instance a TextLabel into it
- Turn TextScaled on for the TextLabel
And the TextBounds will read incorrectly.
If they it were to read correctly, you should be able to size the TextLabel itself to the same size as the TextBounds, and it would be the exact same size as the text itself.
Another possibly related bug to this is when I enable TextScaled, the text piles up like this, until I disable it and re-enable it.
This was not an issue to me until the most recent Studio update. I also deleted the UIEditor.rbxmx from the BuiltInPlugins folder in my Roblox directory, in case that may be pertinent.