Bug is simple - Billboards update 1 frame late. This’s the most noticeable with their rotation:
Same thing applies to Viewport frames, what I think is worth noting. Maybe, this bug is deep, but I’m unsure, cause I can replicate it only with this 2 instances, other ones can’t be measured that easilly.
To reproduce that, you can just join empty baseplate with BubbleChat toggled on, and do similar thing - cuz it uses Billboards, you will see the same problem.
Device information:
CPU: Intel(R) Core*TM) i5-2410M CPU @ 2.30GHz
1 socket
2 cores
4 logical processors
GPU: NVIDIA GeForce GT 520M
Expected behavior
I expect all GUI objects to update when needed, not 1 frame later