Billiboard GUI doesn't stay above the character's head when perspective is changed

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? I want the GUI stay above the head of the character.

  2. What is the issue? When you look from different perspectives it looks weird.

  3. What solutions have you tried so far? I haven’t found anything that could help me.

This are the properties of the billiboard GUI.
image

That is how it looks from a normal perspective and how it should look like.

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You have to make a part using Instance.new and position in 4 studs above the player, weld it to the head, then adornee the ui to that part.

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Oh, do you know why my approach doesn’t work?

Use StudsOffsetWorld, not StudsOffset

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The Studs offset value is relative to the part and camera, so when the camera is facing downwards, like in the image, the relative y value from the dead is forward, hence the result.

Edit: As @D9m9nt9d mentioned, you should use StudsOffsetWorld, because it isn’t relative to the camera.

I will try that, I will update you soon.

Is that how it is supposed to look?
image
image

no, did u set the studsoffset to 0,0,0?

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It works now, thank you!

chars

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