Hello! What im trying to do is fire a function by using a BindableEvent, and I also want other things to happen after it so that is why im not doing.
game.ReplicatedStorage.LiveEvent.Door.Event:Connect(door())
game.ReplicatedStorage.LiveEvent.Door.Event:Connect(function()
print("Fired")
door()
print("Worked")
if true then
print("Returned")
game.ReplicatedStorage.LiveEvent.DoorFinished:Fire()
game.ReplicatedStorage.LiveEvent.Portal.Parent = workspace
end
end)
Here is how it is getting fired:
game.ReplicatedStorage.LiveEvent.Door:Fire()
If you can help, please let me know. Thanks, WE