BindableEvent will not work

Hello! What im trying to do is fire a function by using a BindableEvent, and I also want other things to happen after it so that is why im not doing.

game.ReplicatedStorage.LiveEvent.Door.Event:Connect(door())
game.ReplicatedStorage.LiveEvent.Door.Event:Connect(function()
	print("Fired")
	door()
	print("Worked")
	if true then
		print("Returned")
		game.ReplicatedStorage.LiveEvent.DoorFinished:Fire()
		game.ReplicatedStorage.LiveEvent.Portal.Parent = workspace
	end
end)

Here is how it is getting fired:

game.ReplicatedStorage.LiveEvent.Door:Fire()

If you can help, please let me know. Thanks, WE

What is wrong with it? Is it not getting fired? If so, is it printing anything? If you put a print right before it gets fired, does that print? Show me the code where it is getting fired. Is it not calling door properly? Are these both Scripts?

1 Like

I found the solution. It was set up like this:…
image
I swapped those and it worked perfectly.