BindActionAtPriority behaves like BindAction, ignoring priority

BindActionAtPriority behaves like BindAction and ignores the priority level. Take a look at this code.

The color “red” should be printed, but “purple” gets printed instead (probably because it’s the most recent binding). I am on a Mac. I have tested this in studio and in a game. You can try it too. bug.rbxl (129.8 KB)

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