BindToRenderStep Error Output Spam on Pause

When you are using Play Solo, then pause, the output will be spammed when you have something that is called :BindToRenderStep().

More reporting that this spam shouldn’t happen when you press pause or pause is automatically used when you have a script error.

Full error:

RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback: vector<T> too long