Solution For blackhole effect:
Little story:
I to, was despartly looking for the solution to create a lensing effect for around a year.
Then, In the game oaklands, the devs posted dev footage which used the effect. After this, I knew it was possible to do so. Later, I saw a post by one of the devs on the dev fourm in which he stated he used a highlight effect on a high transparency inverted glass sphere.
This Only works with higher graphics settings.
Lenses everything, including parts, players, skybox, buildings etc…
Tutorial
Place an inverted sphere mesh.
Change its material to glass
Add a highlight effect → Set outline transparency to 1, and fill transparency to 1
For lensing, make the transparency 2-300
the higher the transparency, the more the lensing
Reflectance will not effect the lensing
Transparency = 25
Transparency = 25, with black neon inverted sphere in center
You can also layer multiple lensings with different transparencies for cool effects
If you add non-translucent white glass with reflectance of 10000, and make the size slightly larger than one of the smaller lensing layers, you can get cool rings
Hopefully, this is the final solution
Model for examples:
Blackholes.rbxl (74.0 KB)