So i wanted to make a black hole spaghettification effect but i couldnt find a single one. Can anyone help me?
Specifically what objects are you deforming when they’re entering a black hole? Players going into a black hole can be confusing.
Both players and parts if possible.
Make every part longer on the Y
One general solution I see to this is using viewport frames. Basically depending on a value related to the spaghettification effect, make N amount of thin parts in a arch-like manner(arch around the black hole). Each part is transparent and has a fully scaled surface gui with a fully scaled viewport frame on it.
All viewport frames show the same model, although they show a different part of it(you can do that by changing camera-related values within the viewport frame).
For example if N is 5, you make 5 invisible parts that form an arch and are thin, all of which have full scale viewport frames of the character model. The first part of the arch shows the top 1/5 of the character, the second one the 2/5 and it goes until 5/5 so the full character is shown as a stretched arched image.
For extra points you can make the arch rotate around the blackhole and as it rotates the parts of it become thinner, move faster and approach the center of the black hole until they pass a threshold and get destroyed.
I dont really understand. Can you give an example for me so i can understand what i have to do? Thanks.