The only way to get rid of this right now is to leave a one-pixel thin transparent border in the decal image; if we’re rescaling decals to 256x256 on upload (OMG WHY) then it should be one-pixel thin in 256x256 (so you need a larger border if your source decal image is larger).
Yes, this happens because we enable texture wrapping for decals; decals share most of the rendering code with textures.
Can you post the decal URL so that I can make a repro?
The only way to get rid of this right now is to leave a one-pixel thin transparent border in the decal image; if we’re rescaling decals to 256x256 on upload (OMG WHY) then it should be one-pixel thin in 256x256 (so you need a larger border if your source decal image is larger).
Yes, this happens because we enable texture wrapping for decals; decals share most of the rendering code with textures.
Can you post the decal URL so that I can make a repro?[/quote]
There’s a transparent boarder one pixel thick in both decals.
Here are the original images (not 256x256 for full quality):
Taking the tree decal as an example, the bottom border is literally 1 pixel high - since the image is 530 pixels high, when it gets rescaled to fit into 256x256 the border becomes less than 1 pixel high; increasing the bottom border to 3-4 pixels to be safe should help.
I’ll try to get this fixed so that the border is not necessary for decals, but the fix will not be released this year.
These faraway blocks look like they’re using Texture object, not Decals?
The fix only applies to Decals; fixing Textures is essentially impossible.[/quote]
Aww man that stinks it’s even more annoying with textures…