Black lines between textures exported from blender?

Hey Gooday, I have been having issues with the textures which I baked in blender and imported into roblox studio

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as you can see , there are black lines in between the textures depending on the angle or distance from it (from certain angles and distances they cannot be seen). Does anyone have a solution for this? thanks in advance

This is called bleed.

You can get round this by making the UV pixels smaller (I assume each pixel is mapped).

Usually you’d use dilation but in your scenario making sure there’s padding on the edge of each pixel should be sufficient.

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Thanks this did solve my solution.

If anyone would like to fix this problem themself , here’s what I did (from a video):

I used a 1024x1024 so I used 8 as my bleed while texture painting, he explains it pretty well, I’d suggest you check him out.

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