Blackout Thumbnail (Looking for feedback)

Hello Dev Forum!

Recently I created this thumbnail for my game I made with Adv4ncd and myself (JamesNoot) and I just wanted to know what you guys think of it?

You can play the game here to try it out for yourself!

discontinued project - Roblox - Early WIP (Bugs are likely to happen and have most likely been fixed in the latest build we currently have)

This is the thumbnail here

Finished Thumbnail

Raw Render (Straight out of the Render Engine)

Let me know what you guys think!

Created using C4D, Octane, Forester, PS, Forester Fauna

3 Likes

C4d is a good program. Are you using a custom rig?

Also I don’t see any difference between the raw version and the finished version.

1 Like

I would suggest having some sort of backlight for the guy on the right - perhaps a small blue reflection of moonlight - it seems very dark and lacking detail.
Check out this video by Corridor Digital on purposeful lighting.

Also, I noticed there’s a sort of laser pointer on the right guy’s left arm - is this suppose to be a pointer coming off the left guy’s gun, or from an enemy?
If from the left guy - perhaps draw a small line that aims in the direction of the left guy’s gun, the better indicate what the laser dot is.

EDIT - Just noticed the Raw image.
The blue light doesn’t seem to make sense. Remember you need to justify where the light is coming from.

The red could make sense as some sort of flair that is close by judging by it’s intensity on the left guy. But I can’t think what would be casting the blue light in the raw render.

Sure these are small details that will most likely be overlooked by the majority. But the eye picks up lots of tiny details we often don’t think about.

2 Likes

The difference is the colour and slight lighting changes and yes the rig is custom.

1 Like

Good job on the terrain. Looks very realistic.

1 Like

Thanks. I’m going to do a tutorial series on how to use Octane render with roblox soon so it should be interesting really and hopefully people can expand their knowledge with the software.

1 Like

So on the left arm it’s meant to be a coloured circle light but as the arms got in the way a little. I just decided to keep it as a small signal beacon.

It’s also meant to be dark as you’re in a forest at night and your in a dead zone area with a deadly pathogen like virus and you have other people hunting you down.

I did add some blue light to make a two-tone effect so the red light was meant to be a rim light and the blue light as sort of a bounce light but because I’m using simple block models and not complex models, I couldn’t achieve the harsh shadow effect I was going for so I tried my best at that part.

if someone has a dark/poorly lit screen they aren’t gonna be able to see your thumbnail

I honestly prefer the original vs the edit

So before I made this piece, I changed the settings on my ROG monitor to be the darkest possible light and I can still see it so no clue what you’re talking about lol.

Okay :slight_smile:

It’s well made don’t get met wrong, but you asked for feedback and you got it. Keep it up mate.

1 Like

Yeah I think it’s better to ask for feedback than just a simple art review. I use all of this information to improve on my next piece and so on, etc.