BladeBall remake review

As a way of learning, i personally like to re-create systems in games and today i decided to make blade ball hit and pass system.

I would like it if i got feedback for things that could make the experience better (not visual but things like lag). In my game, you donโ€™t hit to a player but to a position. (PC only)

Block keys: Right Mouse Button and F

Game:

feels like the original very good but what i dont like is how it clips through the floor and you can also break it by simply falling through the void while the ball is tracking you

  1. Clipping through floor is intentional because it canโ€™t collide and i felt like curve anywhere would be good.

  2. This is something Iโ€™ve been thinking about and i think it can be solved by barriers

Update: Possible two player hit system (bump)