BladeBall remake review

As a way of learning, i personally like to re-create systems in games and today i decided to make blade ball hit and pass system.

I would like it if i got feedback for things that could make the experience better (not visual but things like lag). In my game, you donโ€™t hit to a player but to a position. (PC only)

Block keys: Right Mouse Button and F

Game:

feels like the original very good but what i dont like is how it clips through the floor and you can also break it by simply falling through the void while the ball is tracking you

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  1. Clipping through floor is intentional because it canโ€™t collide and i felt like curve anywhere would be good.

  2. This is something Iโ€™ve been thinking about and i think it can be solved by barriers

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Update: Possible two player hit system (bump)